The gateway to the world of Enneäd — adventure game hero
Coming 2026

The World

A single-player open world RPG. Nine living biomes. A story that earns every step.

A Single-Player Adventure

The world of the books,
made to be walked through.

Set decades before the events of The Price of Progress, the Enneäd adventure game lets you explore the nine biomes at the height of their power.  Play as a Henge ambassador following threads of lore in your mission to preserve magical knowledge before the kingdom devolves.

Step into the story.

Gameplay Pillars

Four principles that shape every design decision.

I

Open World Exploration

Nine fully realised biomes to discover — each with its own ecology, hidden paths, ancient ruins, and creatures that behave like they belong there. No waypoints. No hand-holding. The world rewards curiosity.

II

Ecological Depth

Every biome is a living system. Seasons change, creature populations shift, rare plants bloom only under specific conditions. Learning how a biome works is as rewarding as mastering combat.

III

Meaningful Campaign

The campaign and side quests in the Enneäd adventure game are precursors to the story. First time players will enjoy the emotional rigor, while readers will be delighted at discovering new connections.

IV

Stunning Visuals

Photogrammetry combined with artist renderings produce breathtaking landscapes and lifelike creatures. Discover thoughtful details hidden in every corner.

From the World

Early environment captures — three of nine biomes.

The coastal biome at sunrise — cliffs, wildflowers, ancient lighthouse ruins

citrine city

The cave biome — amber jungle with bioluminescent depths

Amber Jungle

The archive biome — ancient library with floating tomes

Peridot Forest

Releasing 2027

Wishlist on Steam

Wishlisting helps us reach more players and tells us you're ready. We'll notify you the moment the gate opens.

Development

Dev Blog

Explore the Lore Hub
World DesignApril 2026

Building the Cave Biome: Light as Language

In a biome without sunlight, every source of illumination becomes meaningful. We talk about how bioluminescence, fire, and ancient crystal formations shape the way players navigate and feel underground.

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Creature DesignMarch 2026

The Creatures of Enneäd Are Not Enemies

We made a deliberate choice early in development: no creature in Enneäd exists purely to be defeated. Here's what that means for how we design encounters, behaviours, and the world's ecology.

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NarrativeFebruary 2026

Writing a Prequel: What the Books Can't Tell You

The game takes place decades before Nell arrives. That means we get to show the world before the fracture — and hint at what caused it. The challenge: honouring the books without being constrained by them.

Read More

The world runs deeper than any single game can hold.